03-F

INTRO TO ASSEMBLY

LESSON 3-F

LESSON OVERVIEW

Familiarize yourself with the Assembly

This lesson will explain the general layout of Onshape's UI - to skip ahead, click on the chapter roadmap below:

CHAPTER 3

INTRODUCTION TO ONSHAPE

THE ASSEMBLY

The assembly is where you “assemble” different “parts” that you have created in the Part Studio.

The Assembly can be found at the bottom of the screen by clicking on the tab labeled "Assembly 1." Click on the assembly and you will be shown to this empty screen:

Screenshot of the Assembly

In order to assemble individual parts into whole mechanisms, you must use the following steps:

  • - Insert the parts that you've made.

  • - Import other parts that you might need.

  • - Fix one of the parts to the 3D plane.

  • - Mate the parts together.

Steps 1 & 2:

Click the insert button at the top left of the screen. This gives us an interface:

Screenshot of the Insert UI

These parts are directly from the part studio that we made earlier. Click the green arrow after you are done to confirm. If you want to add items from other documents, or would like to add nuts and bolts, select the “Other Documents” tab, or “Standard Content” tab. Follow the same steps as above to insert the parts.

Step 3:

Right click one of the parts that you have just imported and find fix. This ensures that it can't move around freely, helping you assemble with more ease.

Screenshot of how to fix a part

Step 4:

There are many different types of mates in Onshape that declare the relationship between two parts. Some allow for the entire assembly to rotate, translate, etc. This is useful for when you want a visual representation of your final mechanism.

  • Fastened Mate

    Screenshot of the Fasten icon on the toolbar
    • Mates two entities and removes all degrees of freedom between them. This is the most basic type of mate. The popup is as follows:

      Screenshot of the Fasten UI

      Here, you can select the direction, angle, and offset.

  • Revolute Mate

    Screenshot of the Revolute icon on the toolbar
    • Mate two entities allowing rotational movement about the Z axis. The interface is similar, but you can set limits of rotation.

      Screenshot of the Revolute UI
  • Slider Mate

    Screenshot of the Slider icon on the toolbar
    • Slider mates join two entities allowing translational movement along the z-axis. The first mate connector serves as the sliding point and the second mate connector serves as the stationary point.

  • Planar Mate

    Screenshot of the Planar icon on the toolbar
    • Planar mate allows translational movement along the x- and the y-axis and rotational movement about the x-axis. For example, imagine a plate on a table. It is able to slide around and rotate.

  • Cylindrical Mate

    Screenshot of the Cylindrical icon on the toolbar
    • Mates two entities allowing translational movement along the z-axis and rotational movement about the z-axis.

  • Pin Slot Mate

    Screenshot of the Pin Slot icon on the toolbar
    • Mates two entities allowing rotational movement about the z-axis and translational movement along the x-axis.

  • Ball Mate

    Screenshot of the Ball icon on the toolbar
    • Mates two entities, allowing rotational movement only.

  • Parallel Mate

    Screenshot of the Parallel icon on the toolbar
    • Mates two entities allowing individual translational movement along any axis and parallel rotation along any axis.

  • Tangent Mate

    Screenshot of the Tangent icon on the toolbar
    • Attach any two entities tangent to the selected faces or edges.